Marvel Rivals Addresses 30 FPS Damage Bug Affecting Certain Heroes
Players of Marvel Rivals experiencing reduced damage output at lower frame rates (FPS) can breathe a sigh of relief. The development team has acknowledged a bug impacting damage calculations, particularly for heroes like Dr. Strange and Wolverine, when the game runs at 30 FPS. This issue affects the accuracy of damage dealt by certain abilities, making them less effective than at higher frame rates (60 or 120 FPS).
The problem, affecting heroes such as Magik, Star-Lord, and Venom in addition to Dr. Strange and Wolverine, has been confirmed by a community manager on the official Discord server. The bug appears more pronounced against stationary targets. The root cause appears to be related to the game's client-side prediction mechanism.
While a precise fix date isn't available, the developers are actively working on a solution. A significant improvement is anticipated with the launch of Season 1 on January 11th. While this may not entirely resolve the issue, any remaining problems are slated for correction in a subsequent update.
Marvel Rivals, launched in early December 2025, has garnered significant popularity within the hero shooter genre, boasting an 80% player approval rating on Steam (based on over 132,000 reviews). Despite initial concerns regarding hero balance, the game's overall reception remains overwhelmingly positive. The upcoming Season 1 update aims to further enhance the gameplay experience by addressing this persistent FPS-related bug. The developer's commitment to resolving this issue underscores their dedication to maintaining a balanced and enjoyable gaming environment.