Bloober Team Aims to Continue Their Redemption ArcBuilding Trust and Demonstrating Skill
During the recent Xbox Partner Preview on October 16, Bloober Team unveiled their newest horror title, Cronos: The New Dawn. Seeking to avoid being defined by their previous success, Game Designer Wojciech Piejko stated that "We don't want to make a similar game [to Silent Hill 2]," in a Gamespot interview. He also indicated that Cronos development commenced in 2021, soon after The Medium's launch.
Zieba stated, "Nobody believed we could succeed, and we did. That was a great honor, that we, as Bloober, could collaborate with Silent Hill and Konami. As horror creators, we love Silent Hill, like, I think, most horror fans [do.]" The company even issued a statement requesting patience from fans.
Ultimately, Bloober Team succeeded, achieving an 86 on Metacritic. "They achieved the seemingly impossible, and it was a difficult journey due to all the online criticism. The pressure was immense, and they delivered, and for the company, it's a fantastic achievement." said Piejko.
Not Their Final Form: Bloober Team 3.0
Leveraging their Silent Hill 2 remake experience, Bloober Team aims to surpass their previous titles, such as Layers of Fear and Observer, which featured simpler gameplay mechanics. Zieba noted that "the foundation [for Cronos] during pre-production stemmed from the Silent Hill team."
Zieba desires Bloober Team to be recognized as a horror studio and that they’ve identified their strength, saying, "We want to find our niche, and we think we found our niche, so now we just--let's evolve with it. [...] And how that happens is more intricate, but it also happens naturally in a way, like with [2016's] Layers of Fear, people in the studio were like, 'Okay, we made some subpar games before, but we [can] evolve."
"We assembled a team that appreciates horror," Piejko adds. "So I think, for us, it would be challenging to transition [to other genres], and we don't intend to."